![]() And Mario, who rescues the princess.Įvery childhood needs a similar kind of real-life hero who makes the world safe from monsters and their mayhem. You also have Master Chief from the Halo games, who shows up just in time to save the universe. Ex–Green Beret, special-ops good guy who demolishes nuke-carrying baddies. Think Solid Snake from the Metal Gear series. ExcerptĮvery game needs a hero, a larger-than-life figure adept at slaying every challenge thrown their way. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create.Ĭontrol Freak is a hilarious, thoughtful, and inspiring memoir. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. ![]() He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. ![]() Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. In Control Freak, he gives an unvarnished, all-access tour of the business. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski-or CliffyB as he is known to gamers-is one of the few who’ve reached mythical, rock star status. In 2020, they brought in $180 billion dollars globally-nearly $34 billion in the United States alone. The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise.
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